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Working practice

How the console is meant to be used. The manual doesn't cover this, so these pages draw on general programming practice. The pages are grouped by what you're doing; pages written for busking a rave are marked (rave).

Planning the show

Deciding the kind of show and the gear, before anything else.

Designing the light show

Deciding what the show should look like: a matter of taste, which the console then carries out.

  • Busking a rave: energy levels (rave): darkness as the canvas, designing for breakdown, groove, build-up and drop, building a drop, and programming the show as an instrument.
  • Colour concepts for busking (rave): free picking, palette grids, colour looks, base and accent, colour in motion.

Designing the show file

Deciding how the file is laid out (patch, pools, executors, layers) so it survives changes and can be played: what you work with, as the light show is what the room sees.

Programming

Building looks and routines into that file, and checking them.

Boxes marked Practice or Interpretation flag advice that comes from general lighting practice rather than from MA; To verify boxes mark open questions to test in onPC.