Build a 16-beat rhythm pattern as a chaser¶
Turn a pattern such as xxxxx--x--x--x-- (x on, - off, one character per beat) into a chaser that plays it on one group at the show's tempo, looped for the groove or once as a fill into the drop.
Why a chaser, and when an effect with its own form is the better tool: Rhythm patterns over 16 beats.
Requirements:
- a group for the fixtures that play the pattern (here Bars, group 3)
- a speed master on Speed 1 that follows the DJ's tempo, with Learn on a button (see Playing in time)
- a free executor (here 1.12)
The guide is a draft until tested on onPC.
1. Pick the grid¶
Write the pattern down and decide what a run of x means:
- One long on (
xxxxx= five beats of light): 16 steps, one per beat. - Separate hits (
xxxxx= five pulses): 32 steps, two per beat. Each beat becomes an on step and an off step for anx, and two off steps for a-.
2. Store the steps¶
Store every step with the dimmer set explicitly, so a - is a real 0 and not a missing value.
- Clear the programmer and select the group:
Group 3. - Set the on value and store all
xsteps at once:At Full, thenStore Cue 1 Thru 5 + 8 + 11 + 14 Executor 1.12. On an empty executor the console creates a new sequence and assigns it. - Keep the group selected, set the off value and store the
-steps:At 0, thenStore Cue 6 Thru 7 + 9 + 10 + 12 + 13 + 15 + 16 Executor 1.12. - Clear the programmer and label the executor (Fill A).
For the 32-step version, the x beats become cues 1, 3, 5, 7, 9, 15, 21 and 27; all other cues from 1 to 32 store At 0.
3. Make it a chaser¶
- Press Assign and a key of executor 1.12; the Assign menu opens.
- Tap Options on the right, then Chaser under the Function tab. The mini executor turns cyan.
4. Put it on the tempo¶
- Press Edit and a key of the executor; the cyan chaser encoder toolbar opens. Tap Edit Chaser.
- Tap Speed Individual and choose Speed 1.
- Tap Speed and choose the factor: 1:1 for 16 steps (one step per beat), ×2 for the 32-step version.
5. Shape the feel¶
In the encoder toolbar:
- Step fade at 0% for hard cuts on the beat.
- For a hit with a tail, switch to Advanced 2 of 2 and set the in-fade to 0% and the out-fade to 30–60%.
6. Loop or once¶
In Edit Chaser, tap Loop Endless:
- Endless for a pattern that runs through the groove.
- Shoot-Off for a fill: it plays the 16 steps once and switches off.
7. Decide what a - does to other layers¶
Press Assign and an executor key, Options, then Priority:
- LTP (default): a
-cuts the group to dark even if an atmosphere executor holds it. The pattern takes light away as well as adding it. - HTP: the pattern only adds light; between hits the atmosphere stays.
Check it¶
- Slow the speed master to about 30 BPM and press Go. The mini executor counts 1/16 to 16/16, and the bars follow the pattern.
- At the DJ's tempo with Shoot-Off: press Go on the one of bar 13 of a 16-bar build-up. The last step plays on beat 16, and the chaser is off when the drop lands.
- Run an atmosphere executor on the same bars and try both priorities.
Related¶
- Rhythm patterns over 16 beats: grids, effects with own forms, longer patterns, starting on the one
- Sequences on a busking page: tracking on or off in chasers
- Playback priority: LTP and HTP
- What goes on an executor: where fills sit on the busking page
Sources¶
- Storing cues: Store on an empty executor creates a sequence
- Store keyword:
Store Cue 1 Thru 10 + 20 Thru 30 - Create a chaser: Assign, Options, Chaser; mini executor turns cyan
- Chaser settings: Edit Chaser, speed group, speed factor, step, in- and out-fade, loop modes
- Chaser mini executor: current step out of total steps
- Executor options: priority