Chasers¶
Explained in (4)
- Explanation: Effects and chasers
- Working practice: Choosing the tool for a look
- Working practice: Sequences on a busking page
- Working practice: Rhythm patterns over 16 beats
A chaser is a sequence that runs in a loop. It ignores the timing in the sequence and uses the speed setting to run through all the cues. Cues are referred to as steps. Each cue is a step in the chaser. Read more about cues in the What are cues and sequences topic.
Hint
Chasers are used whenever you need a loop with more than two steps. If you only need two steps, then use an effect.
In this chapter¶
Source: key_chaser.html (grandMA2 manual v3.9)