Cues and Sequences¶
This section is about creating, editing and viewing the cues and sequences. This is some of the primary functions of a lighting console.
The topics here describe all the basic functions and operations regarding cues and sequences. Sequences are closely related to Executors. Taking a look at the Executors section might also be a good idea.
The more advanced options and functions for sequences are described in the Advanced Sequence Functionality section. For instance this section only describes the most used elements in the Sequence Executor Sheet - the advanced section describes the rest.
In this chapter¶
- What are cues and sequences
- Looking at the cue sequence
- Store cues
- Store options and defaults
- Cue timings
- Renumber cues
- Delete cues
- Playing back cues
- Looking at the cue content
- Update cues
- What is tracking
- What is MIB
- Sequence mini executor
- Commands in cues
Source: key_cues_and_sequences.html (grandMA2 manual v3.9)