Export and Import¶
Explained in (1)
- Explanation: The show file
General Export and Import function¶
The export and import function is a tool to copy a part of the show file, and use it in another show. This may be an effect, a cue, a preset or something else.
Using the export and import function can be done, either by the Command Line or the Graphical User Interface (GUI).
The exported content stores in a .XML file. This is located in an importexport directory on the console, an USB stick in gma2/importexport and on an onPC solution it might be located C:\ProgramData\MA Lighting Technologies\grandMA\gma2_V_3.3\importexport.
Export and import objects¶
Almost all objects from the showfile can be exported and imported. For example:
- Effects
- Macros
- Masks
- MAtricks
- Gobo bitmaps
- User Profiles
- Users
- Nodes
- Views
- Channels
- Pages
- Presets
- Sequences
- Cues
- Executors
- Groups
- Filters
- Cameras
- Forms
- Timecodes
- Fixtures
- Screens
To export or import Macros, Effects, Masks, MAtricks, Gobo Bitmaps, User Profiles and DMX nodes, it is easier to use the GUI. For more information see the Export by using user interface and Import by using user interface topics.
To Import an image to the Image Pool, read more in the Import images and video topic.
Restriction
It is not possible to export or import the show, or a part of the show to any other console format for example other manufactures consoles. To handle a ASCII file, see the ASCII Show Read topic.
Hint
It is possible to open show files from a dot2 console directly on a grandMA2 console or onPC.
In this chapter¶
- Export by using command line
- Export by using user interface
- Import by using command line
- Import by using user interface
- Import predefined objects
Source: key_export_and_import.html (grandMA2 manual v3.9)