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Effects

Explained in (2)

An effect is an automated movement or change of color. In other words, it is an automated modulation of attributes.

Example:

Dimmer channel that runs the fixtures in a sinusoid between two values – high and low.


Effect Modes

There are four effect modes that are displayed in form of letters in the upper right corner of each object in the effect pool:

  • A:
    A stands for an absolute effect. It moves in an absolute manner between the low and high values.
  • R:
    R stands for a relative effect. The low and high values are added onto the actual value.

Hint

Relative values are mainly used in pan and tilt.

  • S:
    S stands for a selective effect. It is only valid for fixtures that are linked to this effect.
  • T:
    T stands for a template effect. It is valid for all fixtures that contain the attributes of a particular effect.

For more information on the selective and template effects see Use template and selective effects.

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Source: key_effects.html (grandMA2 manual v3.9)