Edit Plugins¶
Explained in (1)
- Working practice: How the hardware shapes the show
Hint
-To view the specific Lua commands and their structure, import plugin_1.lua into the plugin pool or follow this path on the grandMA2 onPC:
C:\ProgramData\MA Lighting Technologies\grandma\gma2_V_x.x.x\plugins\plugin_1.lua
-A plugin has always two files – an .xml and a .lua file.
Open the plugin pool:
- Tap System in Create Basic Window. For more information on how to open a basic window see Manage windows.
- Tap Plugin and the plugin pool opens.
Open the plugin pool
- Open the editor:
-Press Edit and tap an empty object in the pool.
-The window Edit Plugin opens.
Open the plugin editor
- To import the .xml file from the drive, tap Import and the pop-up Import Plugins opens.
Import plugins
-Select the file and tap Import.
-To cancel the process, tap Cancel.
Hint
It is also possible to write the Lua code directly in the editor.
- Label the plugin:
-Tap Label and type the name of the plugin in the calculator.
-Press Please. - To save the plugin, tap Save.
- To export the plugin created, tap Export.
- To reload the plugin engine, tap Reload.
-A confirmation pop-up opens.
Reload the plugin engine
-To reload the engine, tap Ok.
-To cancel the process, tap Cancel.
9. To enable execution on load, tap Execute on Load.
-The button is highlighted in a yellow font.
The Lua code is applied.
Source: key_plugins_edit.html (grandMA2 manual v3.9)



