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Edit Plugins

Explained in (1)

Hint

-To view the specific Lua commands and their structure, import plugin_1.lua into the plugin pool or follow this path on the grandMA2 onPC:
C:\ProgramData\MA Lighting Technologies\grandma\gma2_V_x.x.x\plugins\plugin_1.lua
-A plugin has always two files – an .xml and a .lua file.

Open the plugin pool:

  1. Tap System in Create Basic Window. For more information on how to open a basic window see Manage windows.
  2. Tap Plugin and the plugin pool opens.

Open the plugin pool

  1. Open the editor:
    -Press Edit and tap an empty object in the pool.
    -The window Edit Plugin opens.

Open the plugin editor

  1. To import the .xml file from the drive, tap Import and the pop-up Import Plugins opens.

Import plugins

-Select the file and tap Import.
-To cancel the process, tap Cancel.

Hint

It is also possible to write the Lua code directly in the editor.

  1. Label the plugin:
    -Tap Label and type the name of the plugin in the calculator.
    -Press Please.
  2. To save the plugin, tap Save.
  3. To export the plugin created, tap Export.
  4. To reload the plugin engine, tap Reload.
    -A confirmation pop-up opens.

Reload the plugin engine

-To reload the engine, tap Ok.
-To cancel the process, tap Cancel. 9. To enable execution on load, tap Execute on Load.
-The button is highlighted in a yellow font.

The Lua code is applied.


Source: key_plugins_edit.html (grandMA2 manual v3.9)