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Apply bitmap fixture in the layout view

Explained in (1)

After the bitmap fixture is imported, it is necessary to have a layout containing the fixtures or channels, to use the bitmap fixture. The layout is the VObj (= Video Object) Output.

Requirement:

Layout view with rectangle 4. The Edit Layout Element pop-up opens.

Edit layout element pop-up - visualization 5. Choose if the fixtures or channels should visualize the content of the bitmap fixture:
- Not mirrored, tap Bitmap

Layout view bitmap not mirrored

  • Horizontally mirrored on the x-axis, tap Bitmap_X

Layout view bitmap x

  • Vertically mirrored on the y-axis, tap Bitmap_Y

Layout view bitmap y

  • Horizontally and vertically mirrored on the x- and y-axis, tap Bitmap_XY

Layout view bitmap xy 6. Press Please or tap Please.

Important

The rectangle is a visual display and it represents the side ratio of the picture or the video. It is possible to use several rectangles in a layout. The rectangles can be mirrored individually as shown above.

Hint

To move the rectangle, use the move x or move y encoder or tap and hold the rectangle in the layout view and move it around.
To adjust the size of the rectangle for e.g. a 16:9 ratio, tap in the layout encoder bar at Position 1 of 3 to get Size 2 of 3. Use the encoder to adjust size x and size y.

The bitmap visualization is assigned to the fixtures or channels in the layout.


Source: key_bitmapfixture_layout.html (grandMA2 manual v3.9)